Prophesy Of Pendor Honor4/17/2021
The requirements are a Qualis Gem, 20,000 denars, 30 honor and a walled fief ( city or castle ).This allows the player to have their own personalized troops, as he can decide on gender, name, equipment and stats for both the Knight and Sergeant.Furthermore, both suffer from terrible stats, with the knights having 200 proficiencies, 18 strength, 12 agility and 3-3-2-2 skill set-up and the sergeants having only 100 proficiencies, 10 strength, 6 agility and 1-1-0-0 skill set-up, far worse than the troops they will have upgraded from.While their stats and equipment can be improved, it will take a lot of money and time for them to become truly effective - once fully improved however, they will be an elite force that both suit your play-style and could potentially go toe-to-toe even with a Noldor Twilight Knight.
![]() Their skills and attributes have to be upgraded several times so that they can be equipped with elite tier items. If theres none currently or if youve befriended them all, then this quest wont be among the possibilities either. If you want the arbalest andor the arquebus for your CKO, you will have to join another order and get them, then you may leave the order and join yours or stay in that one. Plus you can get the unlock blueprints of Mettenheim Arbalest and Arquebus the regular way too, by doing the following steps. If you change your culture (either as a monarch or as a vassal ), the units will change to whichever culture you have chosen. You are also able to upgrade the quality of the knights through your steward like the established Knighthood Orders. Every 18 hours, your Knights and Sergeants get a chance to raise their stats up to their trainers stats. The knights training maxes at the given companions stats, while the sergeants max a bit below that value (see the notes of the following formulas). The probability for the next training session gets rerolled every 18 hours. It is worth noting that only 3 weeks is divisable with 18 hours without any remainder, making it the optimal training session. If you do these upgrades early, you will reach the companion limits earlier and the knights will end with lower attributes and proficiencies overall. When replacing equipment though, 90 of the old equipments value and time invested is discounted from the new equipments cost and time (but it will never be under 1000 denars price and 1 day time). Your stewards trade skill affects the final price you will pay for the equipment, so make sure you train him up at every opportunity. Items like helmets, gloves, and boots will be substantially quicker to upgrade than weapons and especially body armor, but it will take several months of game time to train and equip your order the way that you want it. For instance, knights start with 18 strength, which means that gear youll want to put them in - Knighthood order armors, Noldor equipment, and heavy weapons like the Ancient Rune Axe - will not be visible in your upgrade screen until your knights strength stat equals the equipments stat requirement. Likewise, your sergeants start with 0 riding skill, so they cannot be equipped with a mount until training improves that stat. Furthermore, there are unlockable items that have special requirements that must be satisfied to unlock them for your CKO. Scripts check what is the average proficiency for all standard 19 KO knights and sergeants, compare it to the current average weapon proficiency of your CKO knights and sergeants respectively, and calculate a so called factor out of the ratio of the two. Heres an example how the calculation goes for your CKO knights. These minor orders will only have male knights (no sergeants), those knights will start always with 300 profs and be level 35 (so they can be used by the player through prisoner stacks), these will be given a random name and random equipment from a range of options. Usually, the name is a coloradjective and an animalother - Order of the Steadfast Eagle, Scarlet Lion, Radiant Dolphin, Black Cross, etc. Prior to 3.9, these orders could range from ridiculously weak to actually fairly strong; since 3.9, equipment has been improved so as to make these orders at least borderline useful.
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